Here is my final version, of my game Conquistadores. I started out with a super smash brothers theme of all of the main characters fighting on the main screen. Although it seemed like a great idea, it ended up being a total mess due to some lack of organization. But, it taught me when involving characters to create their own folder since it will be easier to find them when creating a video.
Monday, September 30, 2013
Tuesday, September 24, 2013
Week 04 - Logo Draft (1)
In my logo draft #1, i took my characters and made them into 2d since it would be easier for my to convey movements in my upcoming thursday assignment. Thereafter, i took a similar approach to the game "Diablo 3" title screen. The thing that drew my attention was how the menus were positioned on the left side, copying the way most people read; from left to right. Another thing that caught my eye was how they used the landscape to convey the look of a great distance, but contrasted this approach when a character almost vibrantly appears on the landscape. I took those two ideas and brought them to my idea. I did this by selecting a image for my background that also gave the viewer a sense of distance, but then used my vines to use as a foreground to the title, characters, flags, and start up menu. I then carried my major color patterns to my color scheme, using complimentary throughout my picture, but purposely choose to make my title the complete opposite my most common color. I did this to highlight the title and direct the viewers eyes to my title and the start up menu.
Monday, September 23, 2013
Week 04 - Mood Board (2)
When i received my feedback for my game, much wasn't discussed about the colors i choose. At the time, i tried to just do what looked nice and ignored using a consistent color throughout my four images. After messing around with a few ideas, i finally choose to use the colors orange, yellow, black, a brown like green. After setting up my colors for my game, i tried highlighting the yellow, since yellow conveys opportunity. Well, at least that was the idea i was trying to show so i uploaded a nice image of a forest, once again trying to highlight opportunity. After going about my title, i choose to show some sort of visual representation of class by putting together a warrior class who was represented with a sword on the image, a archer with a bow for representation, and mages to be represented with a staff symbol on its images. After that, i choose to show a image of a siege to give the viewer a sense of conquering which goes with my title "Conquistadores". I tried to simplify some of the pros and cons of each race in the sense of its effects to your army. Then without knowing my Environments slide for my previous pitch seemed to fit in perfectly with my color board so i just inserted it with the other 3. In conclusion, i mad a mood board of my title and found my colors continuing to come up throughout my slides, showing a nice, smooth transition from slide to slide.
Tuesday, September 17, 2013
Week 04 - Mood Board (1)
This is a
mood board of three armies, one Orc, Elf and Human. The first image is the
human mood board. The idea that I think this image tries to convey is one of
infantry unit who are high trained. What makes me think this is the fact that
they have very strong red, black, and red colors. The middle picture is of a
elf archer unit. The mood board below does a good job in my opinion of using
"good" colors since elves are rarely seen as evil or bad. The dark
and light blue along with the white highlight just how heavenly the unit is.
The last picture on the right is an image of an Orc archer unit. The mood board
describes how evil and nasty these Orc’s are by using evil and colors that
resemble typical Orc colors. The colors green red and dark gray / brown convey
a mucky and evil group of archers very well.
This is a
mood board of a tunnel, village, and enemy is my game. The first image on the
left is a real life picture of a snake. The mood board conveys exactly what you
would think a snake in a desert would look like, dark and brown. On the other
hand, the middle image is another real life picture of a tunnel by the sea. The
mood board states how earthly and fresh the environment is due to the green and
watercolors that make up most of the page. The last image on the right is an animated image of a village. The mood board is mostly brown with some light
green and tannish colors. The colors suggest how old village like it is and
does a good job of using tan colors to blend in the village with its
environment.
This mood board expresses some of the main characters in the game.
The first image to the left is a human main character that fights with a
powerful, two-handed axe. Similar to the elf army presented above, the human is
delivered in a manner to resemble peace but strength. The different levels of
blue in this page convey peace but the dark red and gold like brown, to
me, show off his strength and valor. The middle image is a picture of one of
the main characters in the Orc race, specifically mage. As you can tell, the colors
resemble those listed above with the Orc army, presenting multiple darkish mood
colors, in a manner to express evil. The right image is a picture of one of the
main characters for the elf race, specifically an archer. Like most elf
characters presented in movies and books, the mood board shows off bright,
natural colors such as green yellow, and a mixture of brown and tan to resemble
gold. The red, in a way, promotes the elf's eloquence and along with the brown
and tan
This is a
mood board about the game that resembles my game the most; Lord of the Rings:
The Battle for Middle Earth. My initial reaction to this mood board was how the
colors that seemed to stand out the most were one the focal points of the cover
of the game. The bright yellow covers the title, the bright gray covers the elf
with the sword, and the light brown similar to the color of bronze highlights
the dwarf. Then the evil like green covers the dragon behind the two
characters, giving the cover the expression that a fight was to happen shortly.
After breaking my images into mood boards, as well as a similar game, I would definitely try to use more dull colors with a few brings colors in my title. I would try to maintain the idea of large flag drapes symbolizing my game and the features in it. When i re-do my four important points, i will greatly highlight the colors and convey the same mood colors for each race and its army. The villages will not change much but will do further research on games that highlights its maps/ environments. I will also use replace my cover with a more brief overview of the game, with the addition of a rules page further elaborating on the rules of the game and some of the pros and cons of a specific race.
Draft of Title
Saturday, September 14, 2013
Week 03 - Game Pitch (2)
In my game, you choose between Orc, Elf, and Human characters to which you play as. Second you choose from 4 different maps you can play on. I was trying to summarize each of my four important concepts I was trying to get to my participants. I didn't want to go to in depth about them here on my main slide for my game but was trying to summarize each concept in a general, easy to read manner.
In this Main Character concept, I was educating the players on the leveling system and how each level you went up on would effect your character. I explained how with each level you went up, you would have the option to increase strength, health, dexterity, intelligence, and leadership skills. I brought up the idea that you could either choose between strengthen your main character or your armies attributes through the attributes you choose to increase in.
In the environment slide, I further explained the maps. I gave them 4 visual pictures to give them a sort of idea about the map and what they would look like. Then I explained the process of gaining a villages trust in order to rest your troops and provide safe haven.
In my Armies slide, I explained the pros and cons of each race. I then explained how villages would react to each race and explained how the Orc's could go about creating a place of safe haven. I gave visual images of each races army (can only create 1 mage at a time). By doing so, I tried to establish the fundamentals of my army characters in the game.
In the Towns, Unknown Enemies, and Tunnel slide, I explain how unknown enemies may attack you and your army throughout your journey. I then give some images of the type of enemies you may encounter on your journey. I then describe the benefits of having a town for safe haven. Then i describe how tunnels are viewed as high risk high reward choices in the game.
Wednesday, September 11, 2013
Week 03 Game Pitch (1)
In my game my three major focus areas are the main characters, the armies, and the environment in which you play in. When I started thinking about a game, the one game that has followed me my whole life is Kingdom Under Fire. So I choose
to create a “me” version of it. Although I would have liked to create villages in which you defended / attack, I didn’t want to go to crazy for my first game. So I immediately began to look up a number of characters, armies, and real life locations you can play at. In this game you choose the main characters along with an army and choose the location of where you want to battle at. There will be descriptions about the attributes of the characters and army you choose. There will be levels for both the army and character since in this game both can die during the game. Once dead, the character and army are permanently gone and must restart the battle.
My Characters My Cards


My Armies My Themes
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