In my logo draft #1, i took my characters and made them into 2d since it would be easier for my to convey movements in my upcoming thursday assignment. Thereafter, i took a similar approach to the game "Diablo 3" title screen. The thing that drew my attention was how the menus were positioned on the left side, copying the way most people read; from left to right. Another thing that caught my eye was how they used the landscape to convey the look of a great distance, but contrasted this approach when a character almost vibrantly appears on the landscape. I took those two ideas and brought them to my idea. I did this by selecting a image for my background that also gave the viewer a sense of distance, but then used my vines to use as a foreground to the title, characters, flags, and start up menu. I then carried my major color patterns to my color scheme, using complimentary throughout my picture, but purposely choose to make my title the complete opposite my most common color. I did this to highlight the title and direct the viewers eyes to my title and the start up menu.


i like a lot of the concepts that you are utilizing, but i also feel that the boldness and stark contrast of the background takes a lot away from the mid and foreground. the deep blacks and whites of your backround makes it difficult to see your characters without straining. look into lowering the opacity of the background to see if it helps
ReplyDeleteI like the glowing effect you applied to the Conquistadores logo. I think it might be a good idea to apply the same effect (to a lesser degree) to the flags or the characters on the right, to help them stand out more.
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